Description:
Foreword:
It is basically already a long-known topic that the weather in the LS is always very random and there are no seasons, which is especially the realistic player is a thorn in the eye. With the seasonManager I try to solve this problem to the best of conscience with a few help with the help of Scriptmod.
To say it with the words of upsidedown: "Mods, which one should not really need at all".
Function:
Each day the seasonManager is assigned a season. When saving, it writes its own values for the coming weather in the careerSavegame.xml, to give the game something similar to seasons. The result is that it rains in autumn for a long time, in the winter hail / snow and it is foggy in the spring.
The effect is that in autumn and in winter a harvest is impossible. Because exactly is the goal of seasonManager. In winter the thresher is in the barn, the time can be used perfectly to care for the animals. Or you just let the time go, anyway.
The entered values control the weather for one year, ie four days. After this, you have to save and reload the data once to restore the values. This should be acceptable, however, since the values of the engine itself run also at some time.
Installation:
Simply drag the ZZZ_seasonManager.zip to the Mods folder, done.
Uninstallation:
If you would rather have the engine weather, delete the ZZZ_seasonManager.zip from the mods folder. After four game days, the weather will be as good or bad as before.
Configuration:
Configurations are not necessary. However, if you would like to experiment with the values, you are welcome to edit the LUA as you like it. Note, however, that the game reacts exactly as if you edit the careerSavegame.xml by hand. Some events, such as short rain showers or very changeable weather, still do NOT work!
Credits:
Script: LefthandrightIdee / Konzept: Lefthandright