Description: 
 
 1 large yard with cereal storage (no standard silo at the farm)
 1 contractor farm
 1 external warehouse (standard silo)
 3 large sales stations (agricultural trade, grain mill, grain trade)
 3 smaller sales stations
 1 big BGA with 4 wedge silos
 many economic cycles
 2 villages
 1 sawmill
 4 species of animals (cows, pigs, sheep, chickens)
 Standard Fruit
 plus rye, spelled, millet, triticale and oats
 3 large and 4 smaller realistic designed forest areas
 31 fields and 8 meadows
 
 features:
 Economic cycles of SVAPA Agro (empty pallet production, dairy, butcher, …)
 2 septic tanks 1 each installed in the two villages
 BuyOnSiloTrigger on the land trade (purchasable goods)
 Sewage treatment plant for fertilizers and compost production
 Seed production at the LU farm
 Fertilizer, liquid fertilizer and seed storage at the farm
 Scales with statistics function
 Fillable tank farm at the yard, external warehouse and at the LU-Hof
 Dynamic planning at all points of sale and at the external storage silo
 Milk must be sold by yourself
 Dairy sale at the dairy
 extractable cow and pigsty
 Beet and potato storage at the main courtyard
 Pig feed mixer at the farm for the production of pig feed
 ChoppedStraw
 GMKFC-Mod
 Hose System Ready (Wopster)
 Seasons-ready 
 
Credits: 
Giants Software GmbH, Map by: skydiver2103 [FBM Team] More credits see spoiler below