Mecklenburg Vorpommern v2.2.3.0

Description:
Hi Guys,

each of you surely knows the map "Project Mecklenburg"? When this map came to download, we got up and played it in multiplayer on our Dedicated server "DtP Farming". After a few days, we noticed that there were a few mistakes or other beauty tastes on the map. I ran right away and fixed various bugs, problems, and built a few new things on the map. Among other things, the * "Chopped Straw". Likewise, the cultivator and the fruit_density were scaled. The reason why we did that was the driving lanes which can be reached with the "ProSeed-mod". The cowshed has now got a new manure plane and now stretches out over the entire stable, which now also needs to be mucked out :-) The DirtArea has been moved to the 2nd stall. So now enough written. Here are the changelogs of the changes I've made so far.
Changelog

Version 2.2.3

Seasons - ready (SnowMask)

GMKFC installed (manure, manure, lime, fertilizer, compost)

AdBlue - ready

modDesc.xml adjusted

adapted to map01.xml

Traffic light system installed

Dealer storeplaces moved

Kuhhof "Dekosilo" removed (Strohberge addon)

Kuhhof Pasture Fence Gate (inside)

Kuhhof deco cows collisions removed

Lamps grain AG replaced (gutter)

Replace the speed camera on the hedge

Silos Kuhhof and BGA fixed (Collision Mask)

Hofsilo gutter adapted (cover)

Purple baked goods gutter renewed (cover)

Lilac pastry scales added

Purple baked goods truck light now controlled

Nordzucker scale adjusted

Various speed cameras installed
####### HotfixVersion 2.2.2 #########

Roofs on field 4 removed

Prices adjusted for rye and oats

Mucking out in the cowshed now no longer necessary
####### Version 2.2.2 #############

Logos "masons monkeys are stupid" removed / replaced

Animal trade "visit" fixed

Brauhaus "visit" fixed

Knauf smoothed at the unloading trigger at the farm silo

Tail roof for cutting unit carriage placed at the main courtyard

Terrain adaptation at the end of the Plattenweg from the Kuhhof to the beach (large Huppel)

Fixed water storage at the livestock and pig breeding

Entry at the port gas station created

Pig farm new warehouse

Pig farm ride silo away

Schweinehof barn doors Animated

Fermentation residues can now be stored in the slurry storage and removed. Level is even displayed in the overview "sales points".

Displays (scales) fixed
####### Version 2.2.1 #############

Fixed FPS Drops when looking towards the yard

various buildings under the map

Misplaced traffic splines

Cars drive about 34 km / h

tidying up .i3d paths

Folder structures adapted

faster loading of the map

texturpfade file extensions .jpg changed to .dds

texturpfade file extensions .png changed to .dds

Erroneous attributes deleted

Fixed a buggy ChoppedStraw

Driveway field 19 (meadow) smoothed

Feeding bales from the cows I can not reproduce
####### Version 2.2.0 #############

Diverse grasses are taking off from streets

Fields adapted (deep holes)

TipColision installed on the "Deko-Silo" (Kuhhof)

Added field numbering

New PDA map created

Fields completely provided with tramlines

Partitions installed in the mountain hall on the main courtyard

Field entry adapted

Adaptation of seed production (capacities)

Removal Trigger yard silo

Field 1 enlarged

Various InfoIcons set
####### Version 2.2 pl1 ############

ChoppedStraw installed for ALL types of fruit

scaled cultivator_density

scaled fruit_density

Check triggers at the pet trade (straw / hay)

Cowshed Mist texture adapted (complete stable must now be removed)

Due to the dung texture the "DirtArea" does not work anymore

Kuhweide gate insert (open fence)

Make water storage of pigs functional (water can not be removed)

Main yard place workshop trigger outside (for cutting units etc.)

Kuhhof decoration silos (empty)

Reset the Mashinen in the yard

Court gates exchanged

Storeplaces adjusted
####### Version 2.1 ##############

New silos installed at the BGA and Kuhhof

Libra placed at the BGA

Trees placed at the BGA
THANK YOU

Thanks a lot to Maurermatze for the release / BlackyBPG / Cosmic-HD / Trabi-TT Moding / Patrick EuroGaming / Anton Fuchs / AndiScania TLS Modding / FQC / Marc Modding / Harald Toth / Hirschi's Agrar & Forstservice / Harald Schärtl.

Likewise, I would like to thank (Mario) my helpers who have supported me so many in multiplayer and sowed together with me the fields and have created the tramlines: thumbup:
So now at the end, if someone still finds some bugs, this can gladly >>> here <<< in our forum report. We will help you as soon as possible;)

PS: If you would like to see the progress of the customization, you are welcome to do so in our ToDo list.





Credits:
Mario

Images

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