<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLights" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="6.0.0"/>
  </Asset>

  <Files>
    <File fileId="8" filename="beaconGlassShader.xml" relativePath="true"/>
    <File fileId="5" filename="beaconLightAlpha_diffuse.png" relativePath="true"/>
    <File fileId="6" filename="beaconLightAlpha_normal.png" relativePath="true"/>
    <File fileId="3" filename="beaconLightCorona_diffuse.png" relativePath="true"/>
    <File fileId="1" filename="beaconLight_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="beaconLight_normal.png" relativePath="true"/>
    <File fileId="7" filename="cubemapYellow.dds" relativePath="true"/>
    <File fileId="4" filename="emissiveLightsShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="beaconLightCorona_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="4" customShaderVariation="BILLBOARD_BEACON">
      <Emissivemap fileId="3"/>
    </Material>
    <Material name="beaconLight_mat" materialId="10" ambientColor="1 1 1" cosPower="200" specularColor="0.811963 0.811963 0.811963">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="beaconLightAlpha_mat" materialId="9" ambientColor="1 1 1" cosPower="40" specularColor="1 1 1" alphaBlending="true" customShaderId="8">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Reflectionmap fileId="7" wrap="false" type="cube" scaling="1" refractiveIndex="0.25" bumpScale="0.1" objectMask="4294967295"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight06.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="beaconLight06" nodeId="136" materialIds="10" castsShadows="true" receiveShadows="true">
      <TransformGroup name="coronas" nodeId="137">
        <Shape shapeId="2" name="backLights_corona_main" translation="3.9443e-033 0.0575965 0.0382383" nodeId="138" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="backLights_corona_side1" translation="-1.42109e-016 0.0575965 0.0168355" rotation="0 0 45" scale="0.247023 1.43021 1" nodeId="139" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="backLights_corona_side2" translation="3.81917e-016 0.0575965 0.0168355" rotation="0 0 135" scale="0.229449 1.43021 1" nodeId="140" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="backLights_corona_side3" translation="1.34421e-017 0.0575965 0.0168355" rotation="0 0 180" scale="0.312542 1.84178 1" nodeId="141" materialIds="7" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <Shape shapeId="6" name="rotator" nodeId="142" materialIds="10" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="7" name="glass" translation="-3.51212e-009 0 1.95118e-010" nodeId="143" materialIds="9" castsShadows="true" receiveShadows="true"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="136">
      <Attribute name="rotationIndex" type="string" value="0"/>
      <Attribute name="rotatorIndex" type="string" value="1"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
