<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="TGS 18.480" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.1.0"/>
  </Asset>

  <Files>
    <File fileId="2" filename="shader/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="5" filename="shared/CoronaTZGBlue_diffuse.dds" relativePath="true"/>
    <File fileId="6" filename="shared/CoronaTZGGreen_diffuse.dds" relativePath="true"/>
    <File fileId="10" filename="shared/CoronaTZGHalogen_diffuse.dds" relativePath="true"/>
    <File fileId="11" filename="shared/CoronaTZGLED_diffuse.dds" relativePath="true"/>
    <File fileId="4" filename="shared/CoronaTZGOrange_diffuse.dds" relativePath="true"/>
    <File fileId="9" filename="shared/CoronaTZGPink_diffuse.dds" relativePath="true"/>
    <File fileId="8" filename="shared/CoronaTZGPurple_diffuse.dds" relativePath="true"/>
    <File fileId="3" filename="shared/CoronaTZGRed_diffuse.dds" relativePath="true"/>
    <File fileId="1" filename="shared/CoronaTZGWhite_diffuse.dds" relativePath="true"/>
    <File fileId="7" filename="shared/CoronaTZGYellow_diffuse.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="coronaRed_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="3"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaPurple_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="8"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaYellow_mat" materialId="9" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="7"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaPink_mat" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="9"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaWhite_mat" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="1"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaLED_mat" materialId="30" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="11"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaBlue_mat" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="5"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaHalogen_mat" materialId="15" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="10"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaOrange_mat" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="4"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
    <Material name="coronaGreen_mat" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="6"/>
      <CustomParameter name="blinkOffset" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="coronas_by_TZG.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="coronaWhite" clipDistance="200" nodeId="18" materialIds="11" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaRed" translation="-0.5 0 0" clipDistance="200" nodeId="19" materialIds="7" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaOrange" translation="0.5 0 0" clipDistance="200" nodeId="20" materialIds="13" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaBlue" translation="-1 0 0" clipDistance="200" nodeId="21" materialIds="12" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaGreen" translation="1 0 0" clipDistance="200" nodeId="22" materialIds="14" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaYellow" translation="-1.5 0 0" clipDistance="200" nodeId="23" materialIds="9" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaPurple" translation="1.5 0 0" clipDistance="200" nodeId="24" materialIds="8" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaPink" translation="-2 0 0" clipDistance="200" nodeId="25" materialIds="10" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaHalogen" translation="2 0 0" clipDistance="200" nodeId="26" materialIds="15" castsShadows="true" receiveShadows="true"/>
    <Shape shapeId="1" name="coronaLED" translation="-2.5 0 0" clipDistance="200" nodeId="33" materialIds="30" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
