<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="sugarbeetParticle.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="p2_:lambert2" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="dischargeParticleSystem_B_sugarbeet.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="1" type="sprite" rate="0.2" lifespan="915.994" maxCount="200" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="0.7" spriteScaleY="0.7" blendFactor="1" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="p2_:emitter1" translation="0 1.02575 -1.22113e-008" rotation="-58.1934 0 0" scale="1.2 1 1" clipDistance="150" nodeId="15" materialIds="8" dynamicId="1" emitterShapeNodeId="16">
      <Shape name="pPlaneShape2" nodeId="16" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
