<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="containerChaff" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
    <File fileId="12" filename="textures/containerChaffAlpha_diffuse.png" relativePath="true"/>
    <File fileId="13" filename="textures/containerChaffAlpha_normal.png" relativePath="true"/>
    <File fileId="14" filename="textures/containerChaffAlpha_specular.png" relativePath="true"/>
    <File fileId="2" filename="textures/containerChaff_diffuse.png" relativePath="true"/>
    <File fileId="3" filename="textures/containerChaff_normal.png" relativePath="true"/>
    <File fileId="4" filename="textures/containerChaff_specular.png" relativePath="true"/>
    <File fileId="17" filename="textures/itRunner2633HDDecal_diffuse.png" relativePath="true"/>
    <File fileId="18" filename="textures/itRunner2633HDDecal_specular.png" relativePath="true"/>
    <File fileId="20" filename="../shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="16" filename="../shaders/meshScrollShader.xml" relativePath="true"/>
    <File fileId="15" filename="../shaders/uvScrollShader.xml" relativePath="true"/>
    <File fileId="6" filename="../shaders/vehicleShader.xml" relativePath="true"/>
    <File fileId="22" filename="../shared/coronaOrange_diffuse.png" relativePath="true"/>
    <File fileId="21" filename="../shared/coronaRed_diffuse.png" relativePath="true"/>
    <File fileId="11" filename="../shared/default_cube.dds" relativePath="true"/>
    <File fileId="9" filename="../shared/default_normal.png" relativePath="true"/>
    <File fileId="5" filename="../shared/rough_cube.dds" relativePath="true"/>
    <File fileId="8" filename="../shared/window_diffuse.png" relativePath="true"/>
    <File fileId="10" filename="../shared/window_specular.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="default_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
      <Normalmap fileId="9"/>
    </Material>
    <Material name="containerChaffAlpha_mat" materialId="8" ambientColor="1 1 1" cosPower="255" specularColor="1 1 1" customShaderId="15">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
    <Material name="windows_mat" materialId="10" ambientColor="1 1 1" cosPower="255" specularColor="1 1 1" alphaBlending="true" customShaderId="6" customShaderVariation="Window">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
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      <Reflectionmap fileId="11" wrap="false" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="RDT" value="1 1 20 20"/>
    </Material>
    <Material name="itRunner2633HDDecal_mat" materialId="13" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="6" customShaderVariation="Decal">
      <Texture fileId="17"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="18"/>
      <Reflectionmap fileId="5" wrap="false" lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="RDT" value="1 1 4 4"/>
    </Material>
    <Material name="containerChaffAlpha_mat1" materialId="19" ambientColor="1 1 1" cosPower="255" specularColor="1 1 1" customShaderId="16">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="scrollPosition" value="0 0 0 0"/>
      <CustomParameter name="lengthAndRadius" value="6.784 0.045 0 0"/>
    </Material>
    <Material name="coronaOrange_mat" materialId="15" ambientColor="1 1 1" alphaBlending="true" customShaderId="20" customShaderVariation="BILLBOARD_TURNLIGHT">
      <Emissivemap fileId="22"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    <Material name="containerChaff_mat" materialId="16" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="6">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
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      <CustomParameter name="RDT" value="1 1 30 30"/>
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      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    <Material name="lambert1" materialId="17" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
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    <Material name="coronaRed_mat" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="20" customShaderVariation="BILLBOARD">
      <Emissivemap fileId="21"/>
      <CustomParameter name="blinkOffset" value="0 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="containerChaffMC.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <TransformGroup name="wheelLeft" translation="0.921657 0.0908253 -3.14353" nodeId="48"/>
      <TransformGroup name="wheelRight" translation="-0.921657 0.0908253 -3.14353" nodeId="49"/>
      <TransformGroup name="attacherJoint" translation="0 2.29314 4.09314" rotation="0 90 0" nodeId="50"/>
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        <TransformGroup name="frontDoor" translation="2.84217e-15 2.78982 3.87821" nodeId="52">
          <TransformGroup name="frontDoorHydrRef" translation="-0.556716 0.161118 0.193238" rotation="-73 0 0" nodeId="53"/>
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        <TransformGroup name="frontDoorHydr" translation="-0.556716 1.91213 3.75385" rotation="-73 0 0" nodeId="55">
          <TransformGroup name="frontDoorHydrPunch" translation="0 -4.78402e-07 1.08628" rotation="180 0 0" nodeId="56"/>
        </TransformGroup>
        <TransformGroup name="door" translation="0 3.35751 -2.88895" nodeId="57">
          <TransformGroup name="doorHydrRef" translation="0 -0.0413995 -0.337742" rotation="-90 0 0" nodeId="58"/>
          <Shape shapeId="4" name="colPart6" translation="0 -0.764531 -0.950579" visibility="false" compoundChild="true" collisionMask="8397058" linearDamping="0.5" angularDamping="0.5" density="0.1" objectMask="65535" nodeId="59" materialIds="17" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
        <TransformGroup name="doorHydr" translation="0 2.70387 -3.22669" rotation="-90 0 0" nodeId="60">
          <TransformGroup name="doorHydrPunch" translation="0 6.10352e-07 0.612247" rotation="-180 0 0" nodeId="61"/>
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        <Shape shapeId="5" name="doorHydrPipes" clipDistance="300" nodeId="62" materialIds="16" castsShadows="true" receiveShadows="true"/>
        <TransformGroup name="grainplanes" translation="0 0.984217 3.77783" nodeId="63">
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        </TransformGroup>
        <TransformGroup name="particles" translation="2.27374e-15 1.15343 -3.36175" nodeId="65">
          <Shape shapeId="7" name="grainNorm" translation="0 0 -0.00635186" clipDistance="100" nodeId="66" materialIds="6" castsShadows="true" receiveShadows="true"/>
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        </TransformGroup>
        <TransformGroup name="tipReferenceNode" translation="2.25092e-15 0.0614575 -3.84078" rotation="0 180 0" nodeId="68"/>
        <TransformGroup name="doorHydrFrame" translation="0 3.31611 -3.22669" rotation="-90 0 0" nodeId="69"/>
        <TransformGroup name="frontDoorHydrFrame" translation="-0.556716 2.95094 4.07145" rotation="-73 0 0" nodeId="70"/>
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        <TransformGroup name="fillVolumeDeformNodes" nodeId="76">
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          <TransformGroup name="deformNode1" translation="-1.132 3.20474 -3.18994" nodeId="78"/>
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        <Shape shapeId="11" name="moveCol" translation="0 1.84682 3.84829" visibility="false" compoundChild="true" collisionMask="8397058" linearDamping="0.5" angularDamping="0.5" density="0.001" clipDistance="300" objectMask="65535" nodeId="83" materialIds="17" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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      <Shape shapeId="14" name="exactFillRootNode" translation="0.000303764 3.52089 0.676026" visibility="false" kinematic="true" collisionMask="1073741824" linearDamping="0.5" angularDamping="0.5" density="0.01" clipDistance="100" nodeId="86" materialIds="17" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      <TransformGroup name="fillAutoAimTargetNode" translation="0 3.52514 0.0661565" nodeId="87"/>
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        <TransformGroup name="coronas" nodeId="89">
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      <TransformGroup name="brakeLights" clipDistance="300" nodeId="95">
        <TransformGroup name="coronas" nodeId="96">
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      <TransformGroup name="turnLights" clipDistance="300" nodeId="100">
        <TransformGroup name="turnLightsLeft" clipDistance="300" nodeId="101">
          <TransformGroup name="coronas" nodeId="102">
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        <TransformGroup name="turnLightsRight" clipDistance="300" nodeId="106">
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  </Scene>

</i3D>
